In this section you will find the 6 game-based tools that the several partners of the project developed during the European project EmPLAYability. Find more about who is behind the project in the section “About us”. EmPLAYability is a Key Action 2 Erasmus+ project, an strategic partnership between five countries with the aim to create useful and innovative tools, based on gamification, for working with young people in search of employment.

The process of creating the games started in March 2021, where all the partners, who firstly met in November 2020 to set the objectives of the project, attended a training course in Estonia implemented by Shokking Group about game development. Before developing the games, all the participating countries did an exhaustive research (discussion groups, interviews, articles, books, etc.) about youth employment in their countries, in order to find which were the most necessary issues to tackle aiming to fight youth unemployment, such as facing the job interview, how to act before certain situations, elaboration of the curriculum, how to introduce oneself and many more. 

The process of game development was supervised by Shokking, experts in game development for 7  years. All the games created were tested several times with many youngsters from around Europe, which let us improve and refine them until the last version. In September 2021 la Víbria Intercultural implemented a training course in Barcelona with the aim to share the tools between 20 youth workers from Italy, France, Estonia, Croatia and Spain, and promote the creation of game-based tools in the youth work field. 

Below you will find a timeline with all the project phases and mobilities. 


Find your way 

Created by: La Víbria Intercultural, Spain

Type of game: Escape Room

Game topic: how to create a good CV, soft skills, mobility opportunities 

Description: Find your way is an educational escape room where the players will learn about the job market while trying to solve the game: they will need to find all the pieces of their CV to know why they didn’t get hired in their dream job.  While playing, they will learn:

  • New Knowledge: learning how to build a CV, what are the key elements and how a good CV is structured
  • New perspectives: get acquainted with the labour market and opportunities (volunteering abroad, au-pair, youth exchanges, internships, etc.)
  •  Skill development: getting or discovering new skills that are necessary to be a successful candidate (such as teamwork, communication, cooperation, etc.)
  •  Self-reflection and self-knowledge: realizing one’s strengths, resources and personal traits

Upgrade yourself 

Created by: La Víbria Intercultural, Spain

Type of game: Board Game

Game topic: Variations in the labour market and how to adapt to its needs. Practicing communication skills while getting a job. 

Description: “Upgrade Yourself” aims to bring a wider perspective on how to cope with the labor market and its fluctuations, while at the same time allows the players to adapt themselves and be creative by developing important pitches in different scenarios where they need to role play in order to get the desirable professions through empowering their curriculum. With this tool, it’s advantageous that the players adjust their vision and perspective on the labor market, knowing that it keeps changing and, in order to find the suitable job, it’s important to keep updating their competences/skills, speeches and approaches.

Break the circle 

Created by: Shokking Group, Estonia

Type of game: Board Game

Game topic: The vicious circle of no experience resulting in no job and prevention of it

Description: In this game players imagine to be university students who heard of the vicious circle when a person cannot find a job because they don’t have enough experience but also cannot get experience without having any job, so they decide to get as many experiences as they can in order to become great candidates for any entry level job in their field. Different activities demand knowledge, money or prior experience, so players have to make choices and fulfill desired ability profiles before they graduate university!


Created by: Intercultura, France

Type of game: Card Game

Game topic: Improve the employment soft skills

Description: Game about employment. The goal is to get the maximum number of happiness points. The game is inspired by real living conditions. Each player sees this assigning a character, and throughout the game they will have to get trades, while taking into account, life events, discrimination, and their skills.

Frisbee your job 

Created by: IFOA, Italy

Type of game: Card Game, Outdoor game

Game topic: Familiarize participants with the dynamics of the job market and the organizations that can assist them in finding employment

Description: By playing this game, participants will quickly be aware of factors influencing job market access. They will also learn to define what professional profiles, competences, institutions, and people they need to investigate and analyse to arrive prepared at the job interview. 


Created by: Carpe Diem, Croatia

Type of game: Board Game

Game topic: Understanding the job market, building up soft skills and competences 

Description: Jobmanji is a boardgame meant for young people (14-18 years old), who are about to start college or to look for a job (professional highschool or general). The game is aiming to make the players understand the following things:

  • They are already skilled
  • The importance of learning
  • What to expect from the job research
  • Teamwork
  • Give an opportunity to discuss using different skills in needed situations